Monday, January 2, 2012

Pacman

Sneak peek of my team's analog game! We adapted the concept of the game "pac-man" and came up with an improvised version with more interesting features. :)

Our initial prototype:


Brief rules of the game. 

Detailed rules:

WallsPac-man avatars and ghost avatars are not allowed to move over to the desired grid square if there is a wall in between.

TubesPac-man avatars and ghost avatars can travel to the tube on the opposite side. These are indicated by the arrows at the middle of the maze. Going through the tube uses 1 movement.

Score dots – The Pac-man avatar can "eat" a score dot as 1 point if it touches or walks past it. 

Power-up dots – If the Pac-man avatar touches or walks past the power-up dot object, the player gains a powered up effect for 3 turns. When in powered up mode, the player’s Pac-man avatar can capture ghost avatars and ghost avatars cannot capture the Pac-man avatar. (ghost avatars can still touch Pac-man avatar, but they will be sent back to the spawning point instead of capturing the Pac-man avatar and forcing the opponent to lose 2 points)

When a Pac-man avatar is captured by an opponent’s ghost avatar, the player must drop 1 score dot on where he was captured and give 1 to the opponent.

If the player only has 1 point left, the priority is to give 1 point to the opponent rather than drop on the ground. If the player does not have any point, he/she just loses a life.

Ghost avatars do not have any interaction with score dots.

Pac-man Avatar – The Pac-man avatar is the primary object that the player will use, when a ghost avatar touches it, the player loses a life and the Pac-man avatar is sent back to the player’s respective starting point.
Amount of moves per turn is determined by the dice roll, the player is able to choose either of 2 dice rolls/dice’s number to use for the Pac-man avatar.

*Pac-man avatars cannot walk over each other or land on the same square with another Pac-man avatar; they will always block each other.

Ghost Avatar – Ghost avatars are the secondary object that the player will use, it is used to capture the opponent’s Pac-man avatars. However, if the player uses the ghost avatar to walk over/touch his own Pac-man avatar, the penalty of dropping 1 score dot on where it is captured and losing a life still applies but the player does not lose the second point as it is the same as stealing his own point. 

Amount of moves per turn is determined by the dice roll, the player is able to choose either of 2 dice rolls/dice’s number to use for the Pac-man avatar.

Ghost avatars are sent back to the ghost spawning point indicated by shaded squares when touching or walking past a Pac-man avatar in effect of the power-up.

*Similarly, ghost avatars cannot walk over each other or land on the same square with another ghost avatar.



The roulette!


To add more layers to the game and make the game life longer and more thrilling, we decided to add in a roulette that adds an unpredictable element into the game, making it more challenging and surprising. We also decided to reduce the number of dots in the maze planted at key locations. This reduces the amount of items needed to play the game.


Roulette and end bonuses in game board



The objects/ game elements in our game:

1)      - Wall
2)      - Score dots
3)     -  Power-up dots
4)      - Tubes
5)      - Pac-man avatar
6)      - Ghost avatar

Stay tuned to our finalized submission of our analog game! 

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